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articles and announcements from LDG
How to Make a Video Game All By Yourself
2022 Mar 15 by
Matt
A Wizard's Lizard by the numbers: our HTML5 game on Steam
2014 Oct 8 by
Matt
Celebrate independence with a Skyrocket
2014 Jul 4 by
Matt
A Wizard's Lizard: Immortal Edition launches June 16
2014 Jun 4 by
Matt
Asylum Night graphics are now free to use
2014 Apr 16 by
Matt
A Wizard's Lizard 1.0.185
2014 Feb 2 by
Matt
What it was like making HTML5 games in 2013
2013 Dec 20 by
Matt
A Wizard's Lizard Art Asset Overview
2013 Nov 16 by
Matt
Crypt Run is now A Wizard's Lizard
2013 Oct 21 by
Matt
Wish Geoff a happy birthday by playing as him in the Crypt Run alpha
2013 Sep 16 by
Matt
Understanding Canvas Rotation
2013 Aug 30 by
Geoff
The making of the Waveform 4 album cover
2013 Aug 25 by
Matt
Crypt Run Kickstarter postmortem
2013 Aug 21 by
Matt
Crypt Run alpha 152
2013 Aug 15 by
Matt
Crypt Run 180% funded
2013 Aug 12 by
Matt
How to help a crowd-funding campaign without spending any money
2013 Aug 8 by
Matt
Join us for the Crypt Run Kickstarter live countdown
2013 Aug 5 by
Matt
Nintendo approves Lost Decade as official developer, Crypt Run sets Wii U stretch goal
2013 Aug 4 by
Matt
Challenge a friend to a game of Crypt Run
2013 Jul 28 by
Matt
Crypt Run alpha 0.0.95
2013 Jul 27 by
Matt
Half-time! 15 days left in the Crypt Run Kickstarter campaign
2013 Jul 26 by
Matt
High quality photos of our California Extreme demo
2013 Jul 22 by
Matt
Our first week on Kickstarter: The Numbers
2013 Jul 19 by
Matt
Announcing Crypt Run on Kickstarter
2013 Jul 12 by
Matt
The making of the Indie B-Side, Vol. 1 album cover
2013 Jul 5 by
Matt
Play Crypt Run at California Extreme July 13-14
2013 Jun 27 by
Matt
Lava Blade 1.1 and Steam Greenlight
2013 May 10 by
Geoff
Geoff's List of Awesome OS X Apps
2013 Apr 26 by
Geoff
Rampart Rush Beta
2013 Apr 25 by
Matt
Lava Blade arrives on Windows
2013 Apr 24 by
Geoff
Mailbag: Frameworks, Canvas vs DOM, Native mobile
2013 Apr 19 by
Geoff
Lava Blade arrives on Mac OS X
2013 Apr 18 by
Geoff
Lava Blade now available on Chrome Web Store
2013 Apr 11 by
Matt
Play our new game Treasure Geoff
2013 Apr 1 by
Matt
Play our new game Treasure Goblin
2013 Mar 27 by
Matt
Lava Blade alpha 0.5.44
2013 Mar 25 by
Matt
Asylum Night: making a tower defense game in 48 hours
2013 Jan 15 by
Matt
Lost Decade's goals for 2013
2013 Jan 7 by
Matt
Indie life: high quality photos of us making games
2012 Dec 21 by
Matt
The Wii U web browser's HTML5 gaming capabilities
2012 Dec 9 by
Matt
Thanksgiving mini-jam
2012 Nov 22 by
Geoff
Lava Blade feedback word clouds
2012 Nov 17 by
Matt
Play our HTML5 games on your Xbox 360
2012 Oct 28 by
Matt
Lunch Bug now available on Google Play
2012 Oct 11 by
Matt
Lava Blade alpha 0.2.1
2012 Oct 7 by
Matt
Unfortunate Lostcast news
2012 Sep 23 by
Matt
Join the Lava Blade alpha test!
2012 Sep 21 by
Geoff
Geoff Lava Bladed
2012 Sep 16 by
Matt
Get the Lunch Bug OST for just two bucks
2012 Aug 26 by
Matt
Lunch Bug 1.20.19: tutorial bug fix
2012 Aug 20 by
Matt
Lunch Bug now featured in the Chrome Web Store!
2012 Aug 15 by
Matt
Help fund Dragons Gameboard, get new Onslaught!-style pixel art
2012 Aug 9 by
Matt
Lava Blade art assets and concepts
2012 Jul 28 by
Matt
Lunch Bug 1.20.16
2012 Jul 23 by
Matt
Announcing Lunch Bug!
2012 Jul 20 by
Matt
Firefox Audio canplay bugs
2012 Jul 13 by
Matt
Polishing a Level Select screen: process and implementation
2012 Jun 26 by
Matt
Our mobile-optimized HTML5 game Lava Sword is looking for sponsors
2012 Jun 6 by
Matt
How to Make a Video Game on Laser Time Podcast
2012 Jun 4 by
Matt
Free Art Friday 2: Bomb Party
2012 Jun 1 by
Matt
Choc-Onslaught!
2012 May 18 by
Geoff
Free Art Friday: Lemcraft
2012 May 4 by
Matt
Play the Onslaught! 2 prototype from late 2010
2012 Apr 27 by
Matt
Our simple new business cards
2012 Apr 19 by
Matt
Submitting Lunch Bug to IndieCade
2012 Apr 15 by
Matt
Play around with the Lunch Bug animation preview tool
2012 Apr 11 by
Matt
Lostcast production timelapse
2012 Apr 5 by
Matt
Announcing OnslaughtVille!
2012 Apr 1 by
Geoff
Your wish for a wishlist has been granted
2012 Mar 29 by
Matt
Goodbye GitHub, Hello AWS
2012 Mar 26 by
Geoff
How to polish your game: flickering hearts
2012 Mar 13 by
Matt
Onslaught! Arena takes 3rd place in the Pokki 1up Game Developer Contest
2012 Mar 10 by
Matt
An onslaught of Onslaught! news
2012 Feb 27 by
Matt
Lava Sword Dev Diary
2012 Feb 24 by
Matt
Free-to-use graphics made by my brother in 1996
2011 Oct 24 by
Matt
Lost Links: 10/21/2011
2011 Oct 21 by
Geoff
Bootstrap your artistic abilities with pixels
2011 Oct 17 by
Matt
Lost Links: 10/14/2011
2011 Oct 14 by
Geoff
Onslaught! -- a history of violence (in images)
2011 Oct 10 by
Matt
Lost Links: 10/7/2011
2011 Oct 7 by
Geoff
Audia is a library for simplifying the Web Audio API
2011 Oct 5 by
Matt
Lost Links: 9/30/2011
2011 Sep 30 by
Geoff
Blog author attribution using Jekyll
2011 Sep 26 by
Geoff
Lost Links: 9/23/2011
2011 Sep 23 by
Geoff
Our new blog is running on Jekyll
2011 Sep 12 by
Matt
How to make a simple HTML5 Canvas game
2011 Aug 29 by
Matt
Analog thumb sticks for iOS using HTML5
2011 Aug 5 by
Matt
Dear Lost Decade...
2011 Jul 18 by
Matt
Onslaught! now available on Android tablets
2011 Jul 16 by
Matt
The road to a production-quality HTML5 game on iOS
2011 Jul 11 by
Matt
Lava background sprite creation (timelapse)
2011 May 25 by
Matt
Completing your native Mac OSX App built in HTML5
2011 Apr 17 by
Matt
No more foolin' around
2011 Apr 2 by
Geoff
Onslaught! Arena v1.2.25 is FREE (today only)
2011 Apr 1 by
Matt
What we need to get our HTML5 game on iPad
2011 Mar 17 by
Matt
How to embed HTML5 into a native Mac OSX app
2011 Mar 15 by
Matt
An HTML5 game in the Mac App Store
2011 Mar 13 by
Matt
Onslaught! Arena is free on Valentine's Day
2011 Feb 13 by
Matt
Onslaught! Arena v1.2.8
2011 Feb 12 by
Matt
Details about our next game Burn Tactics
2011 Jan 16 by
Matt
Onslaught! Arena now on sale for $1.99
2011 Jan 7 by
Matt
Reviews of 6 Screen Recording Apps for OSX
2010 Dec 31 by
Matt
Our first week in the Chrome Webstore (the numbers)
2010 Dec 14 by
Matt
App Engine and Chrome Webstore Issues
2010 Dec 12 by
Matt
Announcing Onslaught! Arena for sale in the Google Chrome Webstore!
2010 Dec 7 by
Geoff
Obfuscating JavaScript with Closure Compiler Advanced Optimizations
2010 Nov 17 by
Geoff
Onslaught! Arena 1.0 Gameplay Teaser
2010 Oct 16 by
Geoff
What to do when your game is too easy and too hard
2010 Aug 29 by
Matt
Puzzle Punk -- a Postmortem on a Failed Puzzle Quest Clone
2010 Aug 14 by
Matt
A Simple Guide to Game Development Contests
2010 Jul 30 by
Matt
Fun With Logos
2010 Jul 25 by
Matt
Boing Boing Contest Post Mortem -- Onslaught!
2010 Jul 20 by
Geoff
Onslaught! v0.2 & Freeplay Awards
2010 Jul 19 by
Geoff
Our Boing Boing "Games Inspired by Music" entry - Onslaught!
2010 Jul 9 by
Geoff
Diggy, an open source JavaScript game engine (with example game)
2010 Jul 5 by
Matt
Why You Can't Play Matt's Dream Game (Yet)
2010 May 31 by
Matt
Why Geoff Failed and the Road to Redemption
2010 May 31 by
Geoff
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